Our three main protagonists are Morris Baldwin (not to be confused with the Morris family (Quincy, John, and Jonathan) from Bloodlinesand Portrait of Ruin), Hugh Baldwin, and Morris’ ward, Nathan Graves. Officially, I think Circle of the Moon has been stricken from Konami’s Castlevania canon, probably because of this very lack of connection. ![]() Anyway, our story starts off in 1830 and has little connection with the rest of the series. The cancelled Dreamcast game Castlevania: Resurrection would’ve explained the family’s departure in more detailed terms, but alas, it was a story never to be told. In Circle of the Moon, our story takes place during the 19th century, during a time when the Belmonts were conspicuously absent from vampire slaying. (For those who don’t know or haven’t yet read any of my other material, the Game Boy Player is an add-on for the GameCube that makes it possible to play Game Boy, Game Boy Color, and GBA games on one’s TV, not unlike the Super Game Boy unit for the SNES.) I enjoyed playing substantial parts of the same game in these two different ways, mainly because it gave me an opportunity to really separate the device from the game itself.Īre you keeping up with the original Castlevania continuity? I must confess that my own internal timeline of events has gotten fuzzy after digging into the Lords of Shadow trilogy, though I do still enjoy piecing together the extensive history of the Belmont clan’s struggle against Dracula. I also experienced roughly half of the game on the GBA SP unit itself and later moved to the Game Boy Player for the second half. Instead, I gave myself infinite health, infinite hearts, and infinite magic. ![]() I didn’t, however, use the enhancer to beef up my attributes or fill my inventory with powerful items prematurely. Let it also be known that Circle of the Moon is damn hard, so I have absolutely no reservations about employing the use of my trusty GameShark SP. However, a few flaws keep this one from getting a solid 8 from me, particularly the confusing nature of obtaining items and some immensely frustrating battle sequences.Ĭircle of the Moon takes a cue from the N64 installments with its various “were-animals.” Besides werewolves, it’s got were-panthers, were-jaguars, were-horses, and were-bears. ![]() It’s a lengthy and in depth affair with just the right sprinkle of RPG elements. The third game in Castlevania’s stint on the handheld, Aria of Sorrow, may be most often cited by critics as the best of the three, but Circle of the Moon clearly remains a fan favorite (of the entire series by some accounts) and is regularly described as the one installment that most closely resembles the universally lauded Symphony of the Night.ĭon’t get me wrong, Circle of the Moon isn’t quite Symphony of the Night 2, but it did set the precedent that most other handheld iterations would follow and continues to embody the concepts behind the “Metroidvania” genre. Circle of the Moon kicks off a trilogy of games developed for the Game Boy Advance and was one of the launch titles upon the GBA’s release. Top 10 Castlevania Games You May Never Have Playedĭeveloper: Konami Computer Entertainment Kobe (KCEK)Īfter taking a partially intentional and partially unintentional break from my relentless pursuit to play every Castlevania game, I’m back on track and starting with the oldest domestic entry that I haven’t yet reviewed, Castlevania: Circle of the Moon. ![]() Castlevania: Lords of Shadow – Mirror of Fate HD
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