This makes it incredibly frantic and really does work your brain and eyes too, everything needs to match up to finish each level. It's not always like that but there's plenty of it. You make a first jump, something moves away from you and that's it, you just gotta keep on going. It's tiring work for your hands and fingers. Part of what makes it incredibly tough is a lot of levels need you to just keep on going. There's a number of tech-moves available like the ability to jump on spikes - if you know how to time it exactly right and various other little specials you can be able to do with good button timing. While there's a clear goal on each one, your skill with each step and jump is what's key to good timing and less deaths. You can be pretty creative with how you solve each level. It seems like a really nice set of features there as they said "we want as many people to be able to enjoy Sunblaze as possible" which is why they also support Linux with it too! They included a number of options to make it easier if needed including invincibility, infinite dashing, infinite jumping, breaking glass just by touching it, higher jumps and also higher double jumps. Try not to smash your controller though.”Īccessibility was one of the key aims with Sunblaze, to make it fair for gamers of varying abilities to play. You keep on playing so you can get just a little more of that heartwarming story. It makes you want to try again and again, even though that means dying and dying. “It’s been an honor working with Sunblaze,” the guys from Bonus Stage Publishing say, “the game is truly entertaining and beautiful to look at. Quite the opposite thanks to lots of features making the game easier, although you are free to make it even harder.YouTube videos require cookies, you must accept their cookies to view. With a level design philosophy just like the ones in Celeste and Super Meat Boy, Sunblaze is hard, but thankfully not frustrating. The electronic soundtrack is befitting of the game’s technological themes and mood, without being too intrusive or distracting. The aesthetics do a great job of differentiating between Josie’s comfy house and the strange, cold training sim rooms. Gotta destroy that robotic eyeball first!Īlthough Sunblaze has many illustrations of Josie in the menu screens and store pages, the game uses pixel art aesthetics combined with visual effects such as blood splatter for your deaths (you will have plenty of these). Or you can go the other way and play the Hard Challenges if you manage to collect all the data cubes in any of Sunblaze’s six chapters. Even then, the game includes a Zen Mode to experience the story at a shorter and easier pace, and there are plenty of accessibility options making it easy to pick up and play the game. While the level layouts can range from mildly difficult to brutal, it doesn’t take too long to figure out how to get past the more difficult ones. The levels are no larger than your average widescreen monitor. With all of this considered, the game is a decent pick for short playthroughs. These quirks are combined with other elements such as falling platforms, deadly lasers, and bottomless pits in a puzzle-like manner, spanning across hundreds of challenging rooms! How real is the sim? For example, you can safely hold on to a ledge with spikes on top then jump and dash over the spikes. ![]() Sunblaze expects you to not just use Josie’s potential to the fullest, but also learn and utilize some of your environment’s obvious and hidden quirks. Stomping robotic enemies will also replenish your dash and jump. You can hang on ledges or metal poles, or slowly slide down walls. It’s how you use these abilities with the surrounding environments that make Sunblaze interesting and challenging. ![]() This is done through Josie’s unbelievably simple move set: she can only double jump and dash. The goal is to finish each of the game’s rooms by going through a series of obstacles to reach the level’s exit chip. This game was reviewed as part of the Indie Game Collective Showcase.
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